Trending News|June 20, 2013 05:01 EDT
Following Pressure from Gaming Community: Microsoft Makes Drastic Policy Changes on Xbox One Used Games and Internet Requirements
Contrary to details announced earlier this month, Microsoft has now confirmed the news originally reported on Giant Bomb, that Xbox One will no longer require an Internet connection to play offline games, nor an Internet check-in every 24 hours, instead Internet will only be required when initially setting up the console.
"After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again," Microsoft wrote. "There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360."
Like on Xbox 360, "playing disc based games will require that the disc be in the tray."
Xbox One will no longer restrict used games, and it will allow exchanging the same way they are on Xbox 360. The system is also no longer to be region locked, and all downloaded games will function the same way whether your console is connected or not.
"Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback," Microsoft's Don Mattrick wrote. "I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world."
In addition to this, Xbox One games will be available in retail stores, and they will be playable on any Xbox One console.
"These changes will impact some of the scenarios we previously announced for Xbox One," Mattrick noted. "The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold."
"We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity," Mattrick concluded. "While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds."