During the public test server, there were myriad comments regarding the difficulty level in the "Tom Clancy's The Division" update 1.4, which still has no release date as of now. The latest news, however, claims that this has already been addressed.
During the third week of the public test server, players have commented about the difficulty in the Underground Challenge Mode and the Main Mission Challenge Mode. To be fair, a number of those who participated found them easy as well.
According to the website, unlike before the Underground Challenge Mode can now able to scale with the group size "in terms of enemy health and damage, but no longer in enemy quantity." So when you are by your lonesome or if you are only 2-4 in your group, you can expect more enemies in the Underground Challenge Mode.
"To go with this change, chances to drop items from random enemies in Underground have been slightly lowered to ensure that an increase of enemies does not lead to even more loot," it said.
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The developer team also found a bug which added another 15% in the damage to the NPCs. This issue has also been resolved as can be gleaned from the "Tom Clancy's The Division" 1.4 update news.
Other glitches also show the very potent Health on Kill, which will put to shame the healing skills and medkits. In response, the developer has upgraded the Ballistic Shield bugs with the latest patch.
Watch out for more "Tom Clancy's The Division" update 1.4 release date and latest news, which will be published here when they come along.